5 Reasons I Like Reboot Lara
Reboot Lara has been the target of much disdain since she came on the scene in 2012. While I adore the traditional design in all her green vest top, brown shorts, gun-toting badassary; the new vision of Lara arrived at a time when I very much needed her. Like Lara, I was a recent graduate trying to make a smidgen of a mark on the world and I warmed to her new design. As I was attending my first comic con in 2013, it was my first choice and creating it was a fantastic distraction from being a carer and dead-end part time jobs.
So aside from personal connections to reboot Lara, here are five reasons why I like the reboot Lara design:
1. Bow
The addition of a bow to Lara's arsenal I believe was a fantastic choice. It is great for stealth and it feels pretty badarse to finish off a hoard of attackers with only arrows. For the 2013 game, it worked well to show development as Lara built on her crafted bow that started as a few twigs and string. Mechanically, I love using the bow and feel like Tomb Raider has mastered it better than any other game I have tried.
2. Jewellery
Sean Nash Deviantart |
3. Comebacks
4. Ice Axe
Again, mechanically it works very well and the ice axe works brilliantly as a melee attack, especially to get out of a sticky situation. As a gamer, I'm very much a melee person so having this option was a godsend. It was also the first weapon I created from scratch so holds a special place for that reason in addition to clearing a path at comic cons when held up in the air!
5. Survival Nature
More so in the 2013 game, I enjoyed the way survival elements were integrated. Admittedly, I did expect more in regards to hunting and crafting and while Rise did respond to this; there is a lot more that could be intergrated into the game. Nevertheless, some of the cutscene's imaginary of survival makes for some beautiful scenes of struggle and determination.
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